Megatone
Blast Blast
Now that we know what roles Pokemon play, it’s time to build a team of six. There are plenty of combinations, but there are some roles that should always be considered. Making a competitive team is way different from putting together a team for a standard play through for the game.
Now that we know what roles Pokemon play, it’s time to build a team of six. There are plenty of combinations, but there are some roles that should always be considered. Making a competitive team is way different from putting together a team for a standard play through for the game.
Check out my
post on roles so you’re not completely lost: http://pokeswerve.blogspot.com/2014/04/know-your-role.html
*Disclaimer – I am horrible at making
teams, as I only use Pokemon I like and in today’s generation that just doesn’t
cut it, so I’ll do my best to explain what I know and what I’ve seen.
Know
Your Weaknesses
It’s important to
avoid having too many Pokemon with the same weakness. Having multiple Pokemon
with the same weakness can make it easier for the opponent to sweep. This means
having a Mono-type team (Team with
only one type of Pokemon) is NOT a good
idea. Having Pokemon with a variety of types on your team gives you more
resistances, and more resistances should result in less damage in the long run.
Check out my
post of weaknesses and what not if you need a refresher: http://pokeswerve.blogspot.com/2014/03/enter-world-ofcompetitive-battling-note.html
Synergy
A word I hear
thrown around a lot in competitive battling is Synergy. If you don’t know what Synergy is, it’s basically being
able to work well with others. Here’s an example of my team’s Synergy…
Roserade |
·
My girl Roserade (Grs/Psn) doesn’t like to take Flying, Fire, or
Ice
hits, but my boy Swampert (Wtr/Grd)
doesn’t mind them (as long as they’re physical hits). On the other hand
Swampert doesn’t like to take Grass hits,
but Roserade is all about that life.
o
They have each other’s back by being
able to take a hit for one another, and that’s good synergy
Swampert |
Synergy and
Weaknesses kind of go hand-in-hand, because you want your Pokemon to work off
of each other and you can do that by having one Pokemon step in for another to
take that damage.
Roles
I Believe are Important
Two of the most
important roles, in my opinion, are:
·
A Pokemon that can set up hazards (Hazarder)
o
I say this because hazards do the chip
damage that can add up over time, and possibly win you the battle
·
A Pokemon that can get rid of hazards (Spinner/Defogger)
o
I say this because you want to avoid
being at a disadvantage as much as possible
If I were to
choose one it’d be the Spinner/Defogger because I’d rather not deal
with hazards in the first place. Luckily if you do want to use both of these
roles, some Pokemon can be both Hazarders
and Spinners/Defoggers like that like Donphan and Empoleon.
Empolyolyoleon~ |
Setting
up a Team
Like I said, I’m
bad at setting up teams, but here’s what I think as standard team looks like:
·
Physical Attacker
·
Special Attacker
·
Physical Wall/Tank/Healer
·
Special Wall/Tank/Healer
·
Another Attacker
·
Spinner/Hazards OR Any other role because Spinner/Hazards could be mixed in with
another role
Pokemon can serve
multiple roles on the field, especially the defensive ones. Having a balance of
Attackers and Defenders is something to look for in making a team.
Types
of Teams
For the most
part, I would say teams focus around getting their LeBron, or star Pokemon (sorry
for the sports reference) to come in to do the most work. For example, when I’m
battling, I want to make it to where my Mega Lucario can come in and EFF STUFF
UP! With that aside, here are examples of some other types teams:
·
Hyper
Offense – The goal of a team like this is Damage. As I’ve seen from BlameTruth, you may want
one Pokemon as a lead to set up Hazards for you, but other than that it’s
strictly all Pokemon that go for damage.
o
I like the concept of this team, but I
haven’t been able to pull off a Hyper Offensive team that is effective.
Mega Lucario, such a beast. Has offense for days! |
·
Weather
Teams – The goal of a team like this is to use a specific
weather
condition, like Sunny Day, Hail, or Rain. You would want to use moves and
abilities that receive a benefit from that set weather condition. With Gen VI
Weather Teams got a nerf because Weather Abilities don’t make weather last
forever, but these teams are still effective.
o
I’ve grown to like the Sun Team I made,
but other than that I’m not a big fan.
Politoed can make it Rain with its Drizzle ability |
When it's raining Noivern's Hurricane has 100% accuracy |
·
Trick
Room Team – The goal of a team like this is to have slower
Pokemon go first, thanks to Trick Room.
Your opponent, who may be used to going first, is now going last and you have
the upper hand.
Slowking would work well in Trick Room Teams |
Here’s where I found
these teams, but there’s also some interesting info here, so be sure to give it
a read: http://www.usgamer.net/articles/pokemon-x-and-y-multiplayer-guide
An
Example of One of My Teams
Togekiss –
Special Sweeper
Umbreon –
Specail Tank/Healer
Swampert –
Physical Tank/Hazards
Roserade –
Special Attacker
Latias – Special
Attacker/Defogger
As you can see,
half of my team has more than one role. This team puts in work in Pokemon X/Y
Wi-Fi battles but not so much in Pokemon Showdown. In Pokemon Showdown my team
is considered Ubers because I have ONE Uber on it, that being Mega Lucario.
*Pokemon X/Y
Wi-Fi battles don’t use tiers, whereas Pokemon Showdown does. If you want a
recap on tiers be sure to check out my post: http://pokeswerve.blogspot.com/2014/04/tiers-and-rules.html
Au
Revoir
Links…
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