Know Your Role
Heads
Up
Be sure to check
out previous post if something doesn’t make sense by scrolling down or the link:
http://pokeswerve.blogspot.com/
We’ve come
pretty far in this journey, but now it’s time to get into the good stuff. In
this part I’ll be explaining the different roles Pokemon can play and giving an
example. Just remember, my examples aren’t the only way to use a Pokemon.
I’ll be getting
the list of roles from here: http://strategywiki.org/wiki/Pok%C3%A9mon/Competitive_battling/The_%22Job_System%22
Stat
Breakdown (Key):
Hp
–
Hit Points
Atk
– Attack
Def
– Defense
Sp.
Atk
– Special Attack
Sp.
Def
– Special Defense
Spe
– Speed
*Roles*
Physical
Sweeper (Attackers)
Physical Sweepers
have a High Attack Stat, and will
either be categorized as “Fast” or “Bulky.”
·
Fast
Physical Sweepers
o
Max EVs in Spe and Atk with a
nature that boosts either one of those stats, but takes away from Sp. Atk.
§ Stronger
(Adamant)
o
Items to consider using…
§ Life
Orb
§ Expert
Belt
o
An example of a (my favorite) Fast Physical
Sweeper…
Item:
Lucarionite
Nature:
Jolly
EVs:
4 HP/ 252 Atk/ 252 Spe
Ability:
Adaptability
Moves:
Close Combat
Bullet Punch
Crunch
Earthquake
·
Bulky
Physical Sweepers
o
Typically have decent Def, so you want max EVs in Atk and HP
§ Adamant nature
is better because Spe isn’t as
important
o
Items to consider using…
§ Life
Orb
§ Leftovers
§ Swampert (Water/Ground)
Item:
Leftovers
Nature:
Adamant
EVs:
252 HP/ 252 Atk/ 4 Def
Ability:
Torrent
Moves:
Waterfall
Earthquake
Ice Punch
Power-Up Punch
Special
Sweepers (Attackers)
Same concept as
Physical Sweepers, but with High Special
Attack Stat instead of Atk.
·
Fast
Special Sweepers
o
Max EVs in Spe and Sp. Atk with a nature that boosts either
one of those stats, but takes away from
Atk.
§ Faster
(Timid)
§ Stronger
(Modest)
§ Choice
Specs/Scarf
§ Life
Orb
§ Expert
Belt
§ Togekiss (Fairy/Flying)
Item:
Choice Scarf
Nature:
Timid
EVs:
252 Sp. Atk/ 4 Sp. Def/ 252 Spe
Ability:
Serene Grace
Moves:
Dazzling Gleam
Air Slash
Aura Sphere
Flamethrower
·
Bulky
Special Sweepers
o
Typically have decent Sp. Def, so you want max EVs in Sp.
Atk and HP
§ Modest nature
is better because Spe isn’t as
important
§ Choice
Specs
§ Life
Orb
§ Leftovers
§ Assault
Vest
o
An example of a (my favorite) Bulky Special
Sweeper…
Item:
Assault Vest
Nature:
Modest
EVs:
252 HP/ 252 Sp. Atk/ 4 Sp. Def
Ability:
Natural Cure
Moves:
Giga Drain
Sludge Bomb
Extrasensory
Hidden Power Fire
Walls
A Wall’s job is
to take hits.
Physical
Walls focus on Def
and Special Walls focus on Sp. Def
·
They will have a high Def/Sp. Def stat and a high to
decent HP stat
·
Max EVs in HP and Def/Sp. Def
o
Calm,
Bold, Impish, and Careful are
all natures that benefit Def/Sp. Def
and lower Atk/Sp. Atk (Increase the
Defense you want to focus and decrease the Attack stat you don’t need)
§ Leftovers
§ Assault
Vest
§ Umbreon (Dark)
Item:
Leftovers
Nature:
Careful
EVs:
252 HP/ 4 Def/ 252 Sp. Def
Ability:
Synchronize
Moves:
Heal Bell
Protect
Wish
Foul Play
Tanks
- Physical/Speical
Are like walls,
they can take hits, but they can also do some damage.
Physical
Tanks focus on Def
and Special Tanks focus on Sp. Def
·
They will have a high Def/Sp. Def stat, and a high to
decent HP and Atk/Sp. Atk stat
·
Max EVs in Def/Sp. Def with some in HP
and some in Atk/Sp. Atk
o
Calm,
Bold, Impish, and Careful are
all natures that benefit Def/Sp. Def
and lower Atk/Sp. Atk (Increase the
Defense you want to focus and decrease the Attack stat you don’t need)
o
Items to consider using…
§ Assault
Vest
o
An example of a Physical Tank…
§ Swampert (Water/Ground)
Item:
Leftovers
Nature:
Impish
EVs:
196 HP/ 60 Atk/ 252 Def
Ability:
Torrent
Moves:
Waterfall
Stealth Rock
Protect
Avalanche
These Pokemon
are typically Walls; a lot of HP and
Def/Sp. Def. These Pokemon can heal other members of your team. Healers
use moves like Wish (two turn move
that heals equivalent of half or the wishing Pokemon) and Heal Bell/Aromatherapy (gets
rid of the whole team’s Status Conditions).
·
Item to consider…
o
Leftovers
·
My example of Umbreon is also an example
of a Healer
Even Gary Oak uses an Umbreon |
Stallers
These Pokemon
too are typically Walls; a lot of HP
and Def/Sp. Def. Stallers are Pokemon that can inflict a status like Burn or Poison, use Protect (protects
user for one turn) and can regenerate HP long enough until the opposing Pokemon
faints.
·
This is, to me and possibly others, kind
of cheap but it works. A good stop to this tactic is a Pokemon with Taunt (taunted Pokemon can’t use
non-attacking moves).
·
Item to consider…
o
Leftovers
·
My example of Umbreon if you replace Heal Bell with Toxic is also an example of a Staller
It would be a shame if you were to get stalled out |
Hazarder
These can be
mixed with other Roles. This role is for Pokemon that put up Entry Hazards.
Getting up Entry Hazards can change the pace of a game, because if you get a
Pokemon to low enough HP they will faint upon entering. Roar (randomly switches opponent’s Pokemon) is a good move to use
alongside Entry Hazards because you can keep dealing that damage.
List of Entry
Hazards… (Click
here for details)
·
Stealth
Rock
·
Sticky
Web
·
Spikes/Toxic
Spikes
o
My example of Swampert (Tank) is an
example of a Pokemon that can get up Hazards
Spinners
(Defoggers)
These can be
mixed with other Roles as well. Spinners are Pokemon that use Rapid Spin to get Hazards off the
Trainer’s side of the field, and Defoggers are Pokemon that use Defog to get Hazards off both sides of
the field.
·
Defog
o An example of a Defogger (Also a Fast Special Sweeper)…
§ Latias (Dragon/Psychic)
Nature: Timid
EVs: 252 Sp. Atk/ 4 Sp. Def/ 252 Spe
Ability: Levitate
Moves: Dragon Pulse
Psyshock
Thunderbolt
Defog
Until
Next Time
These are some
of the big name roles that I know, there are plenty others so feel free to
check out the link I posted up top. Also I may not be 100% accurate with the descriptions;
I’m mostly going off of what I know and some research.
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