Wednesday, March 5, 2014

Enter the World of Competitive Battling

**Note: I will be using the competitive aspect Pokemon X & Y as my main point because I will be mentioning breeding and what not, however that doesn’t make this limited to Pokemon X & Y as this can be used for places like Pokemon Showdown. Anywho…

What is Pokemon?
Pokemon began as a video game sometime in the 1990s, and is essentially mythically creatures battling each other. The series has since branched off into things such as an anime, manga, and trading card game, among other things. Pokemon is great because it is something many people have grown up with, and it’s still going strong so they can still experience it.

Right now there are 718 Pokemon, and counting (have a look for yourself). Every Pokemon is going to have their strengths and weakness, but we’ll save that for another time.

Competitive Battling
I think competitive battling is one thing that really keeps a lot of the fans attached to Pokemon. It may seem complicated, but once a person understands the mechanics of the game it can be a lot of fun. Well unless you’re the type of person who believes winning is everything and doesn’t know how to have fun (I kid). Some people may say Pokemon is childish, but I like to think Competitive Pokemon takes more skill than games like Call of Duty, it may be a different kind of skill but it’s skill nonetheless.

If you’ve never seen a Competitive Pokemon Battle be sure to look some up on YouTube. That’s where I started, and I think it’s a great way to learn. 

Here’s a guy who has some really nice battles (Caution  Strong Language)

The Basics
If you’ve played through any main series Pokemon game, like X & Y, then you should already know some, if not all, of the basics. For the sake of competitive battling it would be a good idea to have this memorized. I hope I don’t forget anything. :)

Types
With the introduction of Gen VI there has been the introduction of the Fairy type, and the last time a new type was added was in Gen II with the introduction of Dark and Steel. When it comes down to it, type matchups are like a big game of paper, rock, scissors; there’s always going to be one type that’s better than the other.

Pokemon, Moves, and Types
Every Pokemon will have at least one type, and in some cases a Pokemon can have two types. Just like Pokemon, moves have types but moves only have one type (Exceptions, the move Flying Press and Hidden Power, which is a move that varies depending on the Pokemon). When a Pokemon of one type uses a move of the same type then that move will receive a Same Type Attack Bonus (STAB). Pokemon of two types can benefit from having two STAB moves, but having two types opens up different weaknesses, which could be a good or bad thing. (What STAB does is found under chart)

Type Chart

·       If the attacking type is stronger than the defending type, the attack will deal 2x damage (Super Effective)
·       If the attacking type is weaker than the defending type, the attack will deal ½x damage (Not Very Effective)
·       If the attacking type is stronger than both types of a defending Pokemon, the attack will do 4x damage (Super Effective)
o   Ex: Fire attack vs. a Grass/Steel type Pokemon
·       If the attacking type is weaker than both types of a defending Pokemon, the attack will do ¼x damage (Not Very Effective)
o   Ex: Bug attack vs. a Flying/Fairy type Pokemon
·       STAB adds 1.5x damage to the attack
·       If a Pokemon receives STAB and the attack is Super Effective, the damage will multiply resulting in 3x damage or even up to 6x damage!
·       If the Pokemon receives STAB and the attack is Not Very Effect, the damage will do 1x (normal) damage
·       If there is no number in the type chart the attack does 1x damage
·       If there is a “0” in the type chart the attack does NO DAMAGE (Doesn’t Effect)
o   Ex: If a Fighting type attack was used against a Ghost/Ice type there will be no damage despite Fighting being Super Effective against Ice

Critical Hits!
Critical Hits will add 1.5x damage to the attack. (Critical Hits used to add 2x damage to the attack but that was prior to Gen VI)
·       Critical Hits have a 6.25% chances of happening and ignore all stat changes

Stats
Every Pokemon is unique, for the most part, not only in appearance but also in what they’re able to do. Some are better attackers and some are better at taking a hit, it all depends on their stats.
·       HP (Hit Points) – How long a Pokemon will survive, once their HP reaches 0 they have fainted and are unable to battle
·       Attack (Atk) – Physical damage, this determines how much damage a Pokemon will do to the other Pokemon’s HP while considering the Pokemon’s Defense
·       Defense (Def) – Physical Defense, this determines how well a Pokemon can take an Attack
·       Special Attack (Sp. Atk)– Special damage, this determines how much damage a Pokemon will do to the other Pokemon’s HP while considering the Pokemon’s Special Defense
·       Special Defense (Sp. Def)– Special Defense, this determines how well a Pokemon can take a Special Attack
·       Speed – (Spe)This determines you goes first in a turn, if the speed of Pokemon A is higher than the speed of Pokemon B then Pokemon A will go first, unless otherwise effected
·       Accuracy (Acc)– The chances of an attack hitting the Pokemon
·       Evasion (Eva)The chances of a Pokemon avoiding an attack

Stat Modifiers
Besides moves that do damage there are also moves that can increase or decrease a Pokemon’s stats. Stat changes happen in Stages with the max/minimum Stage being +6/-6. Moves vary by how many Stages they can change a stat, and Stage for Accuracy/Evasion are different from the other stats (except HP, the base HP can’t be raised or lower during a battle).
Stages for Atk/SpAtk/Def/SpDef/Spe
·       Stage 1 – 1.5x
·       Stage 2 – 2x
·       Stage 3 – 2.5x
·       Stage 4 – 3x
·       Stage 5 – 3.5x
·       Stage 6 – 4x
Stages for Accuracy/Evasion
·       Stage 1 – 1.33x
·       Stage 2 – 1.66x
·       Stage 3 – 2x
·       Stage 4 – 2.33x
·       Stage 5 – 2.66x
·       Stage 6 – 3x

Status Conditions
Stat Modifiers aren’t the only thing that can change a Pokemon’s stats. Status Condition can be from Status causing moves, an added effect from attacking moves, or an ability (Further down).
·       Burn – Halves damage done by Physical Attacks and Pokemon loses 1/8 of its HP every turn, Fire types can’t be burned
·       Freeze – Pokemon cannot move, there’s a 20% chance of unfreezing every turn unless a Pokemon uses a Fire type move that can unfreeze, Ice types can’t be Frozen
·       Paralysis – Speed is lowered by 75% and the Pokemon has 25% chance of not moving, Electric type Pokemon cannot be Paralyzed
·       Poison/Badly Poisoned – Poison deal 1/8 damage every turn, and Badly Poison’s damage gradually increases every turn the Pokemon stays in starting from 1/16 damage and increasing by 1/16 every turn after, Poison and Steel type Pokemon can’t be Poisoned
·       Sleep – A Pokemon will randomly sleep from anywhere between 1 to 5 turns, every time the Pokemon switches out and comes back in the counter is reset, all Pokemon can sleep

**Note: Only one of these status conditions can apply to a Pokemon at a time

Natures
Every Pokemon has a nature, and depending on the Nature the Pokemon’s stats will be affected. Natures will either have no effect on the Pokemon’s stats, or will increase one stat by 10% and lower another by 10%. This is really important in competitive battling because you want to get the most out of a Pokemon’s best stat and at the same time you can lower its worst stat so all the other stats are affected. (HP is a stat that is not affected by Natures)

List of Natures

Next Time Trainers

This information is just the basics of what Pokemon is about, but if you don’t know this you aren’t going to make it very far. Depending on how you take this in it may seem like a lot, or you may have already known this stuff, but this plus what’s to come is going to start shaping the competitive battling scene. Once I add in the abilities and items, and touch more on the specifics on some of the things I already address the wheels will start turning, but for now I leave you with the fundamentals. 


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