Wednesday, March 12, 2014

Stepping Your Game Up

Last Time/This Time
Last time we got through some of the basics of Competitive Pokemon Battling and this time we’ll pretty much be doing the same thing. We’ll dive more into status conditions, go over abilities and held items, and explain parts of a battle. Let’s get started!

Status Conditions (Cont.)
There are tons of other status conditions, besides the ones mentioned in the last post and these conditions can stack. The status conditions from last time are known as non-volatile (shown with an icon in battle) and these are known as volatileUnlike the non-volatile status conditions, these can be healed by switching out your Pokemon. I will be listing a few, but not all, of the other status conditions. (The ones that are a big deal in competitive battles)


·       Confusion – Confusion last 1-4 turns and it gives the Pokemon a 50% chance of attacking. If the Pokemon fails to attack it will hit itself.
o   The attack is 40 based power physical attack.
o   If confusion is paired with paralysis you get what is known as ParaFusion, and that’s a 37.5% chance of attacking.
·       Flinch – The flinched Pokemon is unable to attack for that turn. This can only be done if the Pokemon attacks first.
·       Encore – The encored Pokemon is locked into the same move for 3 turns.
·       Taunted – The taunted Pokemon is not allowed to use non-attacking moves for 3 turns. 

List of all Status Conditions.

Abilities
Every Pokemon will have one ability; some may Pokemon have access to more than one ability but they’re only given one of them. Not every Pokemon has their own ability; plenty of Pokemon can share the same abilities.
 It is possible to change a Pokemon’s ability with the Ability Capsule. As of Gen V, many of the Pokemon gained access to Hidden Abilities, which are abilities the Pokemon wouldn’t normally get. You can’t use the Ability Capsule to unlock a Pokemon’s Hidden Ability. The main ways to get Hidden Abilities on a Pokemon is through Friend Safaris or bring the Pokemon over from another Generation that already has it with Pokemon Bank.

Check out the list of abilities here: http://bulbapedia.bulbagarden.net/wiki/Ability

Abilities give the power to do more damage, give an extra immunity, or affect stats; among other things. Not only do you have worry about the type of the Pokemon, but you have to worry about the ability a Pokemon has.

Abilities in Action
Flygon would be an example of a Pokemon who only has one ability and that ability is Levitate, which makes it immune to Ground attacks. Bronzong is another Pokemon that can have Levitate, but it also has access to Heatproof, halves damage from Fire-type moves, and its Hidden Ability Heavy Metal, doubles it weight. With Flygon you would know Ground-type moves wouldn’t work on it. With Bronzong, a Steel-Psychic type Pokemon, Levitate takes away its Ground weakness and Heatproof makes its Fire weakness 1x effective.
 FlygonBronzong

Held Items
Similar to abilities, held items are a way for Pokemon to get a boost, but unlike abilities there are a lot more options to choose from. Here are some of the more commonly seen items in battle…

·       Berries – Berries are a one-time use, unless using the ability Harvest, and they can restore HP/Status Conditions, weaken damage, or strengthen attacks.
Sitrus Berry
·       Gems – Gems are a one-time use and are the type of gem corresponds to the type of attack to boost the power of the attack by 30%.
o   Ex. If a Pokemon had a Fire Gem and used a Normal Attack the gem wouldn’t activate, the Pokemon would need to use a Fire attack to gain the boost.
Fire Gem
·       Choice Items – Choice Items only allow the use of one move, but one stat (Atk, SpAtk, or Spe) is raised by 50%
Choice Scarf
Check out the list of held items here: http://bulbapedia.bulbagarden.net/wiki/Held_item

Parts of a Battle
**Note: I will be focusing on Single Battles, but there are other types of battles like Double, Triple, and Rotation. This could have been one of the things I could have talked about earlier, but I think it’s best we get the basics out of the way.

In a quick/standard Pokemon X & Y Wi-Fi Battle it will be 6v6 (Each Trainer uses six Pokemon) and the maximum level will be Level 50. (Any Pokemon under that level will be brought down but Pokemon under that level will not be brought up)
·       Single Battle are the basic style of battling, it’s One Pokemon vs. One Pokemon on the field, and they’ve been around since Gen I
·       The battle begins with the Pokemon each Trainer wants to lead with
·       Each turn the Trainer can choose either Fight, Pokemon, or Run.
o   Fight allows the Pokemon to use a move
o   Pokemon allows the Trainer to switch Pokemon
o   Run allows the Trainer to walk away from the battle (give up)
o   Bag is also an option, but it does nothing in a Competitive Battle
§  This process will be repeated every turn until one Trainer is unable to battle (No more Pokemon) or a Trainer Runs (gives up)
o   A battle cannot end in a draw, even if each of the Trainer’s last Pokemon faints on the same turn the Trainer whose Pokemon fainted first is the loser.
Read more about battles or the other types of battles here: http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_battle

Now What?
Now that the pieces are falling together it might be time to look at raising a Pokemon. EVs/IVs play a huge role in Competitive Battling, and can drive a person crazy. If you want to battle competitively in Pokemon X & Y you’re going to have to breed your own Pokemon. Sure there are other ways of getting the Perfect Pokemon, but where’s the fun in that?

No comments:

Post a Comment